Feature guide

Track, Watch, and Front test

Three ways to keep eyes on one player for a set number of minutes. The only real difference is how often the updates are and what they report.

The idea

Three levels of tracking

All three point at a single player and run for the number of minutes you pick. When the timer runs out they stop on their own.

Fastest

Track

Active watching. Onyx resends the player's card the instant anything changes: shield up or down, a move, a might change, a guild switch.

Light

Watch

Passive watching for the background. Onyx only updates you when a normal scan turns up a change, so it does not fill your chat.

Might drops

Front test

Onyx records every might drop on the target so you can see which frontline does the target has.

Every mode has the same controls. Each one runs for the minutes you set, stops by itself when time is up, and comes with a list command and cancel commands so you always know what is running and can shut it off early.

Walkthrough

Set up a track, watch, or front test

Each mode follows the same shape: start it on a player for a number of minutes, check what is live, and cancel one or all of them.

Active

Track a player

The fastest mode. Use it when you need to know the second a player reacts, like during a rally.

1

Start a track

Name the player and how many minutes to run. Or just tap the Track button on any alert card Onyx sends about that player, no command needed.

/track NEYVI 30 Tracking card for NEYVI with a Stop Tracking button. A fresh card lands on every change.
2

Check what is running

See every live track and how long each has left.

/tracks List of active tracks with time left, plus a Stop All button.
3

Stop early

Cancel one player, or clear the lot in one command.

/canceltrack NEYVI /canceltracks
Passive

Watch a player

The light mode. Lighter than a track because it only speaks up when a scan actually picks up a change. Good for leaving on a player in the background.

1

Start a watch

Same format as a track: player then minutes. Or just tap the Watch button on any alert card for that player, no command needed.

/watch NEYVI 60 Watch card for NEYVI with a Stop Watching button. Updates only on scan changes.
2

Check what is running

List every live watch with its time remaining.

/watches
3

Stop early

End one watch or every watch at once.

/cancelwatch NEYVI /cancelwatches
Might drops

Run a front test

Onyx logs each might drop on the target and stops after six drops, so you can see which frontline does the target has.

1

Start a front test

Player then minutes, like the others. Or just tap the Front test button on any alert card for that player, no command needed.

/testfront NEYVI 30 Recording might drops on NEYVI. Stops after 6.
2

Read the drops

Each drop is logged in order with the amount lost.

1. -2.35M 2. -1.80M
3

List and cancel

See active tests, or stop one or all of them.

/fronttests /cancelfronttest NEYVI /cancelfronttests
Front test is not the scout bot. /testfront only records the target's might drops. It does not send any marches of its own. If you want Onyx to throw the test hits itself, that is the scout bot's /sendfront, which is a separate feature.

Notes

Pin private notes to a player or a guild

Notes are private reminders only you see. Once you attach one, it shows up on that player's cards and on the alerts Onyx sends about them, so context follows the player around.

Player notes

Attach a short note to a single player. Handy for tagging traps, alts, or a friend you do not want to hit.

1

Add a note

Up to 200 characters. It shows on the player's cards and alerts.

/addnote NEYVI Trap account Note saved for NEYVI.
2

List or remove

See all your player notes, or clear one.

/notes /removenote NEYVI

Guild notes

Attach a note to a whole guild tag. It then shows on the card of every member in that guild.

1

Add a guild note

Give the tag and the text. Every member's card picks it up.

/addguildnote TAG note text Note saved on the tag. Shows on every member's card.
2

List or remove

Review your guild notes, or clear one tag.

/guildnotes /removeguildnote TAG
Names with spaces need quotes. Wrap the player name in quotes when it has a space, for example /addnote "Bad Guy 7" farm account. Notes are capped at 200 characters.

Reference

Every command on this page

/track <player> <minutes>

Start an active track. Resends the card the instant anything changes.

/tracks

List active tracks with time left, plus a Stop All button.

/canceltrack <player>

Stop one track early.

/canceltracks

Cancel every track.

/watch <player> <minutes>

Start a passive watch. Updates only on normal scan changes.

/watches

List active watches with time left.

/cancelwatch <player>

Stop one watch early.

/cancelwatches

Cancel every watch.

/testfront <player> <minutes>

Record might drops on a target and stop after six drops.

/fronttests

List active front tests.

/cancelfronttest <player>

Stop one front test early.

/cancelfronttests

Cancel every front test.

/defaulttrackingtime <minutes>

Set the default duration, 1 to 30, for button-started tracks and tests. Admins only.

/mutetracking <on|off>

Mute all other alerts while a track is running. Admins only.

/addnote <player> <note>

Save a private note, up to 200 characters, shown on the player's cards and alerts.

/removenote <player>

Delete a player note.

/notes

List all your player notes.

/addguildnote <guildtag> <note>

Save a note on a whole guild tag, shown on every member's cards.

/removeguildnote <guildtag>

Delete a guild note.

/guildnotes

List all your guild notes.

Two admin conveniences. Set /defaulttrackingtime so tracks and tests started from a button always run for a fixed length, and turn on /mutetracking to silence other alerts while a track is live so you only see what is important.