Feature guide
Scout Bot
Connect a scout account and Onyx does the scouting for you through that account. Get a full troop, wall and trap report on any unshielded target, or run a front test that tells you which front the enemy is running before you send your rally.
Watch first
Video walkthrough
The idea
How the scout bot works
The scout bot runs from a scout account you connect to Onyx. It scouts targets and front tests them on command, so you never run those by hand again. On top of that it looks after the scout account itself: keeping it shielded, hidden from enemy scouts, healed, and collecting your guild help and gifts while you get on with something else.
/scoutbot), and the target has to be unshielded and in the kingdom you are scanning. The scout bot is included on the 3ร and 4ร plans.
What it does
Two ways to read a target
See a target's army
Send a scout at any unshielded castle in your kingdom and get its troop counts, wall level, and traps.
Turn the scout bot on
Open the status card and switch scout features on with the toggle button.
/scoutbot status card with an on / off toggleScout a target
Pick an unshielded player in your kingdom. Onyx marches a scout and posts the report.
/scout NEYVI scout report with troops, wall and trapsShielded target?
You cannot scout through a shield, and Onyx tells you right away.
๐ NEYVI is shielded, cannot scout.See the frontline of the target
Onyx does not magically know a player's front. It does exactly what you would do by hand. A front test sends four marches at the target: usually a wall breaker first, then three test marches, one each for infantry, ranged, and cavalry. Whichever march loses the most might is the one the front countered. For example, if the ranged march drops the most might, the castle has a cavalry front. At the end the bot posts every might drop it saw, so you can read it yourself too. You decide what goes in all four marches, so each test runs your own comps. The result tells you which front to counter, so you lead your rally with the right troops.
Set your four comps once
Save the four test marches Onyx will send. You only do this once (see the next section).
/comp1 โฆRun the front test
Point it at an unshielded target in your kingdom.
/sendfront NEYVIRead the result
Onyx sends the four comps and replies with the enemy's front-line troop type. Counter it with the right rally lead.
I think : ๐ก Ranged PhalanxSet up
Your four front-test comps
How a comp is written
A comp is one march. You build it from troop groups, where each group is a tier and a type followed by an amount. Put as many groups in a march as you want.
t1 to t4inf ยท rng ยท cav ยท siegek for thousand, m for millionSet a march
This example sets march 1 to 50,000 tier-4 infantry plus 20,000 tier-2 ranged.
/comp1 t4inf 50k t2rng 20k march 1 setCheck all four
See every front-test comp you have saved.
/comp shows comps 1 to 4Repeat with /comp2, /comp3, and /comp4 to fill all four marches. These are the marches /sendfront uses.
A typical front-test setup
/comp1 t4siege 12kMarch 1, the wall breaker: 12,000 tier-4 siege to bring the wall down first.
/comp2 t4inf 150kMarch 2, the infantry test: 150,000 tier-4 infantry.
/comp3 t4rng 150kMarch 3, the ranged test: 150,000 tier-4 ranged.
/comp4 t4cav 150kMarch 4, the cavalry test: 150,000 tier-4 cavalry.
More complex comps
/comp2 t4inf 50k t3inf 50kTwo tiers of the same troop in one march: 50,000 tier-4 plus 50,000 tier-3 infantry.
/comp3 t4rng 100k t2rng 20kA main force with a smaller filler behind it: 100,000 tier-4 plus 20,000 tier-2 ranged.
/comp1 t4cav 1mUse m for millions: 1,000,000 tier-4 cavalry in one march.
/comp4 t4inf 60k t4rng 60k t4cav 60k t1siege 5kA fully mixed march across every troop type, with a little siege up front.
Looking after itself
Keeping the scout account alive
A scout account sitting unshielded in a war kingdom gets farmed. Onyx keeps it out of trouble on its own, so you are not babysitting it. Every one of these is a button on the /scoutbot panel, on or off as you like.
Auto shield
Watches the shield and puts a new one up before the old one runs out. Pick the length from 4 hours to 7 days and how many minutes of shield left should trigger it. It uses shields from the bag, and can buy with gems if the bag is empty.
Hidden from enemy scouts
Anti scout.
Leader shelter
A shield cannot go up during the 15 minute fury after the account attacks. Onyx shelters the leader for you.
Auto-heal
Heals wounded troops after a front test instead of leaving them in hospital. Set the wounded count that triggers it, and Onyx opens resource bags itself if it needs the resources.
/scoutshield 12h 15 buy means a 12 hour shield, re-applied when under 15 minutes remain, bought with gems if the bag is empty. /scoutshield on its own shows the current setting and /scoutshield off turns it off.While it is logged in
Guild help, gifts and login
The scout account is online anyway, so Onyx puts that time to use.
Help All, automatically
Taps Help All for your guild whenever help requests come in, so your guildmates get their timers cut and the account earns guild coins without you touching it.
Gift claiming
Opens the guild gift box on a schedule and claims everything waiting, then clears the box so it does not fill up.
Relogin delay
Lords Mobile only allows one login at a time, so when you open the scout account yourself the bot gets kicked and normally logs straight back in, kicking you. Set a delay and it waits, leaving you free to play on that account.
Manage
Turn on and control front tests
/scoutbot
Open the scout bot panel: live status plus buttons for auto peace shield, anti-scout, leader shelter, auto-heal, guild Help All, gift claiming and relogin delay. A scout account has to be set, or the toggle returns an error.
/scoutshield 12h 15 buy
Set the auto peace shield without opening the panel: length (4h to 7d), the minutes-remaining that triggers a re-shield, and buy to use gems when the bag is empty. No argument shows the current setting, off turns it off.
/frontforce [marches]
Show or set the troop force used by the four front-test marches. Group admins only.
/fronttests
List the front tests running now with the time left on each, plus a Cancel All button.
/cancelfronttest NEYVI
Cancel one player's front test and call off its scout march.
/cancelfronttests
Cancel every running front test at once. Same as the Cancel All button on /fronttests.