Setup guide
Alerts and notifications
The control panel
How alerts work
A shield drops, fury, a player renames or migrates. Onyx sends a message. You decide which of those notifications you want to hear about, and for shield drops, fury, migration, guild switches and renames you also set a might range so small or too big targets never spam your chat.
Open your settings
Everything lives in one place. Send the command and Onyx replies with a card of toggle buttons, one per alert type.
See every toggle
The reply is a "Your Settings" card. Each row shows whether that alert is on or off as a button.
/settings Your SettingsTap to flip
Tap a toggle button to switch that alert on or off. The card updates so you can confirm the change without retyping anything.
/resetsettings puts every toggle and range back to defaults. It asks you to confirm first, and only admins can run it.The part people mix up
Three separate might ranges
There are three independent might-range systems. Setting one does not touch the others, so if an alert is firing on the wrong size band, make sure you are editing the range that actually controls it.
Shield drops and list defaults
These set the low and high might for shield-drop alerts. They also become the default range the list commands use. Admins only.
Set the minimum might
Ignore anything below this might.
/minmight 500MSet the maximum might
Ignore anything above this might.
/maxmight 2BFury alerts
Fury has its own range, completely separate from shield drops. Defaults are 100M to 1.5B.
Set the minimum might
Lower limit for fury alerts.
/furyminmight 100MSet the maximum might
Upper limit for fury alerts.
/furymaxmight 1.5BMigration, guild switch and rename
Kingdom enter, kingdom leave, guild switch and rename alerts all share this one range.
Set the minimum might
Lower bound for all four of those alerts.
/alertminmight 500MSet the maximum might
Upper bound for the same four alerts.
/alertmaxmight 5BWhat fires and what it looks like
The alert toggles
Each alert is a simple on or off switch. Some are on by default, some are off. Here is what each one watches for and how the message reads.
Fury alerts
A scout or attack march is sent
When an unshielded castle starts attacking. Uses the fury range you set in Range 2.
/furyalert on Fury Alerts: ONRename and guild switch
Name changes
Alerts when a player renames. On by default.
/alertrename on Name Changed: NEYVI to NEYVI RebornGuild changes
Alerts when a player switches guild. Off by default.
/alertguildswitch on NEYVI: [VNX] to [PkT]Kingdom migration
These two share Range 3 with rename and guild switch.
Moving in
Alerts when a player migrates into your kingdom.
/alertkingdomenter onMoving out
Alerts when a player leaves your kingdom.
/alertkingdomleave onLeader captured and returned
Each of these takes its own might range inline, right after the on or off.
Leader captured
Turn it on and set the band in one command.
/alertcaptured on 500M 10BLeader returned
Same shape, for when a captured leader comes back.
/alertleaderreturned on 500M 10BCut the noise
Skip recently active castles
A shield that drops on a castle whose owner is clearly online usually is not worth tracking, since they can re-shield right away. This filter stops shield-drop alerts for castles that were active in the last few minutes.
The ignore-active filter
Turn the filter on
When on, shield-drop alerts for recently active castles are skipped. Admins only.
/setignoreactivecastles onSet the window
How many minutes of quiet before a castle counts as inactive again. Admins only.
/setignoreactiveminutes 10Silence specific targets
Muting guilds and players
Keep every alert running but stay quiet on a friendly guild or a specific player. Shield-drop mutes and fury mutes are separate lists, so read the card carefully before you add a name.
Mute a guild (shield drops)
Stops shield-drop alerts for everyone in that guild.
Add or remove
Mute a guild, or take it back off the list.
/muteg VNX /unmuteg VNXReview or clear
See who is muted, or wipe the whole list.
/mutedguilds /unmuteallguildsMute a guild (fury only)
A separate list that only affects fury alerts. Muting a guild here leaves its shield-drop alerts alone.
Add or remove
Mute or unmute a guild for fury only.
/mutefuryg VNX /unmutefuryg VNXReview or clear
List the fury-muted guilds, or clear them all.
/mutedfuryguilds /unmuteallfuryguildsMute a player
One player mute covers their shield-drop, fury and leader-returned alerts together.
Add or remove
Mute a single player, or unmute them.
/mutep NEYVI /unmutep NEYVIReview or clear
List muted players, or clear the list.
/mutedplayers /unmuteallplayersQuiet during tracking
Keeps a live tracking session readable by holding back the rest.
Focus on the track
When on, all other alerts are muted while a track is running, so its output does not get buried. Admins only.
/mutetracking onReference
Every alert command
/settingsOpen the toggle control panel and tap to flip any alert on or off.
/resetsettingsReset all toggles and ranges to defaults after a confirm. Admins only.
/minmight <might>Minimum might for shield-drop alerts and list defaults. Admins only.
/maxmight <might>Maximum might for shield-drop alerts and list defaults. Admins only.
/furyalert <on|off>Fury alerts when an unshielded castle starts attacking. Default on.
/furyminmight <might>Lower might limit for fury alerts. Default 100M.
/furymaxmight <might>Upper might limit for fury alerts. Default 1.5B.
/setignoreactivecastles <on|off>Skip shield-drop alerts for recently active castles. Admins only.
/setignoreactiveminutes <minutes>Inactivity window for the ignore-active filter. Admins only.
/alertcaptured [on|off] [min max]Leader-captured alert with its own might range.
/alertleaderreturned [on|off] [min max]Leader-returned alert with its own might range.
/alertrename <on|off>Alert when a player changes name. Default on.
/alertguildswitch <on|off>Alert when a player changes guild. Default off.
/alertkingdomenter <on|off>Alert when a player migrates into your kingdom. Default off.
/alertkingdomleave <on|off>Alert when a player leaves your kingdom. Default off.
/alertminmight <might>Lower might bound for migration, guild-switch and rename alerts.
/alertmaxmight <might>Upper might bound for those same alerts.
/mutetracking <on|off>Mute all other alerts while a track is running. Admins only.
/muteg <guild>Mute a guild's shield-drop alerts. Fury is a separate list.
/unmuteg <guild>Unmute a guild's shield-drop alerts.
/mutedguildsList the guilds muted for shield drops.
/unmuteallguildsClear the shield-drop guild mute list.
/mutefuryg <guild>Mute a guild's fury alerts only.
/unmutefuryg <guild>Unmute a guild's fury alerts.
/mutedfuryguildsList the guilds muted for fury.
/unmuteallfuryguildsClear the fury guild mute list.
/mutep <player>Mute a player's shield-drop, fury and leader-returned alerts.
/unmutep <player>Unmute a player.
/mutedplayersList muted players.
/unmuteallplayersClear the player mute list.
/minmight and /maxmight, fury uses /furyminmight and /furymaxmight, and migration, guild switch and rename share /alertminmight and /alertmaxmight.